Thursday, January 5, 2012

Classes and the Races They Go With

I did list the Fellowship of Light Realm classes only in the previous for those beginning, but I will list the other classes, known as Minion of Darkness classes.

Assassin - The silent killers, Assassins can do incredible damage! Their high offense makes them the best damage dealer in melee in the world. Assassin are a horribly difficult start, but at level 8, it gets easier with their first skill. Assassin is a recommended Support DPS (Damage Per Second) class, or for those wishing for a challenge starting.

DoomKnight - The opposite of what a Paladin stands for, a DoomKnight uses Necromancy and their brute force to dispose of an enemy. DoomKnight comes with skills and spells, all of which are similar to a Necromancer. The only catch, DoomKnights have a lot more health than a Necromancer. DoomKnights are a decent class, that come with the ability to Fear, stun, leech, or poison the enemy. They even get a pet to fight alongside them. DoomKnights are a decent starting class and they belong in the Combatant Guild.

Necromancer - The life-stealer, Necromancers are conjurers of dark magic, specializing in death, and disease. Necromancers summon Undead to do their bidding, unleash disease, leeches, painful fears about the World of Mirth. Necromancers do start with some spells, and are for those who enjoy... Playing with dead things. Necromancers are not a hard class to use, but do not come with too much health. A decent class to start with.

      The classes that go with each race is something you will have to take into consideration when playing Minions of Mirth.

     Dark Elf - The Minions of Darkness children of the god, Kauldur. Dark Elves can be the following: Assassin, Barbarian, Cleric, Doom Knight, Druid, Necromancer, Revealer, Shaman, Tempest, Thief, Warrior, and Wizard. (MoD Race)

Drakken - The lizards, the Blightborn children. Drakkens only worship their gods of the Blightborn, like themselves. Drakkens can be the following classes: Assassin (MoD Only), Barbarian, Cleric, Doom Knight (MoD Only), Monk (FoL Only), Revealer, Shaman, Tempest, Thief, Warrior, and Wizard. Drakkens can Power Wield (Warrior and Barbarian Only) (FoL and MoD Race)

Dwarf - The forgers of metal, of stone, of anything considered manly, these are it (Even the women have beards..) Dwarves were said, like Titans to be created in their god, Zharim's image. Dwarves can be: Barbarian, Cleric, Paladin, Revealer, Shaman, Tempest, and Warrior. Dwarves can Power Wield (Warrior and Barbarian Only) (FoL Race)

Elf - The children of Sashaan, protectors and lovers of the forests, Elves are innocent and pity their dark and vengeful cousins, the Dark Elves. Elves can be the following Classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, Revealer, Shaman, Tempest, Warrior, and Wizard. (FoL Race)

Gnome - Possibly the most odd creatures of Mirth at all. Little is known where they came from, or what they came from for that matter, but what is known is, Gnomes can be the following: Assassin (MoD Only), Cleric, Monk (FoL Only), Necromancer (MoD Only), Revealer, Tempest, Thief, and Wizard.  (FoL and MoD Race)

Goblin - The most cruel and harsh of the races, Goblins will leave one of their own to another faction, for a few coins. Goblins can be a: Assassin, Barbarian, Cleric, Druid, Necromancer, Revealer, Shaman, Tempest, Thief, Warrior, and Wizard. (MoD Race)

Halfling - Let's face it, they're short Humans, they prefer to be called Halflings, so these are the classes they can be: Bard, Cleric, Druid, Monk, Paladin, Ranger, Shaman, Tempest, Thief, Warrior, and Wizard. (FoL Race)

Human - Nothing too special of them, but since in Mirth, there are no Apes of any sort at all, nobody knows how these came to be, but the lust for power and dominance is in their eyes. With their power, Humans can be every class. Assassin (MoD Only), Barbarian, Bard (FoL Only), Cleric, Doom Knight (MoD Only), Druid, Monk (FoL Only), Necromancer (MoD Only), Paladin (FoL Only), Ranger (FoL Only), Revealer, Shaman, Tempest, Thief, Warrior, and Wizard. (FoL and MoD Race)

Ogre - Ogres are a strange bunch, and not the meanest creatures around oddly enough, but Ogres can be: Assassin, Barbarian, Cleric, Doom Knight, Druid, Shaman, Tempest, and Warrior. Ogres can Power Wield (Warrior and Barbarian Only) (MoD Race)

Orc - Perhaps one of the least liked, and most abundant races in the Minions of Darkness, Orcs can be: Assassin, Barbarian, Cleric, Doom Knight, Druid, Necromancer, Revealer, Shaman, Tempest, Thief, Warrior, and Wizard. (MoD Race)

Titan - Carved from stone by their god, Zharim, Titans can be: Cleric, Monk, Paladin, Ranger, Tempest, Warrior, and Wizard. Titans can Power Wield (Warrior Only) (FoL Race)

Troll - The most dense-headed and perhaps one of the undesirable races by all the other factions, Trolls are so simple-minded, they can be: Barbarian, Doom Knight, Shaman, and Warrior. Trolls can Power Wield (Warrior and Barbarian Only) (MoD Race)

     These were all the classes, and each race they can be. I posted only the MoD classes in this post because the FoL classes are in the post previous, as well as both share some classes.

In the next post I will discuss Premium Benefits, and why you should get it.


PrairieGames Inc. made Minions of Mirth and has a Premium access fee for a One-Time Fee of $30.00 - After that, the account is yours forever, and is Premium, forever.

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